We are pleased to announce the launch of Babylon.js 3.3! This release adds amazing new UI and interaction features, major updates to particle system controls, new environment generation tools, procedural noise texture generation, 360-degree photo and video support, and more! For the full list of features, please visit our release notes. Some of our favorites are listed below.
To simplify GUI construction for VR, we have added two features from the Microsoft Mixed Reality Toolkit (MRTK). The first is the new 3D volume grids used to easily lay out your interface for direct integration into your VR scene. Second, we have also added power to your VR GUI design by including methods to call the standard MRTK holographic and 3D mesh buttons.
Give your users complete control over the scene with the new transformation gizmo. Easily attach the gizmo to any object to unlock translation, rotation, or scaling with the standard or custom gizmos!
We have introduced nearly 30 new controls to take your particle systems to the next level. With the power of transformation over lifetime, the emission control over the lifetime of the system, the addition of animation randomization for sprite sheets, and the addition of new emitter shapes, you have more control than ever to make your particle systems shine.
New improvements to our image-based lighting bring the quality of our real-time rendering closer to popular ray tracers for environment lighting. And we went a step further to increase performance with the Environment Texture Tool which reduces the size of your prefiltered DDS files!
Typescript in the Playground
We have been working hard on improving our users’ understanding of Babylon.js and now have our entire API completely documented. This has been a large undertaking, but the payoff is well worth the investment as you will now have more information right at your fingertips while writing your code.