Customizing Materials: The Community Ninja Tale

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TIME TO CODE… yes, finally \o/

Creating a plugin is really simple, basically the implementation of a plugin consists of inheriting from our base plugin class and overriding a couple of functions. You can learn more from our documentation.

Going Further

Now, it would be great to be able to do more and for instance control the current plugin state. As you can read below, the only trick to know is to ensure our materials are flagged as dirty when toggling the plugin state.



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Babylon.js: Powerful, Beautiful, Simple, Open — Web-Based 3D At Its Best.