Designing for an Open Source World

I am a visual designer. My degree is in graphic design. I spent the majority of my career creating print design, web design, and identity design. I then started my journey in the tech industry delivering immersive visual experiences on a new head-mounted display (HMD) hardware platform. I have made my living through visual communication for nearly 30 years. And in all that time, I have never shown my audience a concept before it was fully realized. I have not let them poke around in my design process to witness my ideation, to page through my sketches, or to interact with my prototypes. That all changed, and changed suddenly, when I joined the Babylon.js team.

Photo by Theme Photos on Unsplash
  • Deep dive and try to understand what they really need and what vehicles are available and appropriate for their messaging.
  • Research the industry and audience to understand the table stakes and where there is opportunity to stand out.
  • Sketch. Sketch more. When you think you are done, sketch again to make sure.
  • Create paper prototypes to clear the first hurdles of your design.
  • Create digital prototypes and mock-ups that can inform you of holes in your plans.
  • Test and polish everything.
  • Present your concepts to the client and revise based on reaction.
  • Polish and test more.
  • Once you have done everything you can think of, you unleash your experience on the world and hold your breath to see how the project lands.
Photo by Med Badr Chemmaoui on Unsplash
Photo by Alex Holyoake on Unsplash
Photo by NESA by Makers on Unsplash

Babylon.js: Powerful, Beautiful, Simple, Open — Web-Based 3D At Its Best.

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