Joining the Babylon team: Darragh Burke

Me at Lake Tahoe in Northern California

My background

The “Catch the Clown” tutorial in GameMaker 7
“” — tragically a cheating scandal (caused by a bug in my code) resulted in the demise of this little browser based RPG

Interning on the Babylon team

Painting in the Babylon.js texture inspector. It took 30 minutes to prototype this feature but weeks to get it just right.

Why come back to Babylon?

  1. The challenge. Babylon Native is an exceptionally challenging project. Native involves the use of a wide-range of technologies, including cross-platform development, 3D graphics, JS engines, and many others. I knew that working on Native would involve a huge learning curve, but I also knew that there was no better way to grow as an engineer.
  2. The project. The Babylon team is on the forefront of the 3D ecosystem. Babylon is pushing the boundaries of what is possible to achieve with 3D, not only on the web but also across desktop and mobile platforms. It’s used in applications from ecommerce to VR to gaming, and I can’t wait to see what our community comes up with in the coming years.
  3. The community. From my first day as an intern, the Babylon team was incredibly supportive and welcoming. I received countless hours of support and guidance, helping me to accomplish much more than I could have alone. This is a culture that extends to the community at large: users on the forum are always ready to jump in and help with any issue, no matter how obscure or complex. If you haven’t already, I highly recommend joining.




Babylon.js: Powerful, Beautiful, Simple, Open — Web-Based 3D At Its Best.

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Babylon.js: Powerful, Beautiful, Simple, Open — Web-Based 3D At Its Best.

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