Real time PBR filtering is coming to Babylon

As you might know, in Babylon.js, we are always trying to push the rendering limits of our materials. One of our most powerful materials is the PBR material which stands for Physically Based Rendering. In short, it tries to mimic how light works in real life. In order to make it shine (pun intended), we rely on a technique called Image Based Lighting. You can think about it as a 360 picture from the surrounding environment around an object where every single “pixel” acts like a source of light (this wonderful article explains all about it). It works great with a static picture pre-filtered offline: you can see all the reflections as if the object was real. For example, you can see the static environment reflecting in the Christmas ball bellow.

I think we are the furthest as we can be from this season ;-)

Babylon.js: Powerful, Beautiful, Simple, Open — Web-Based 3D At Its Best.

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