Web Video Processing Made Easy

As a matter of fact, it is easy if you use Babylon.js!!!

const float screenSize = 512.;
vec2 tileUV = floor(gl_FragCoord.xy / gridSize) * gridSize / screenSize;
vec4 tileColor = texture2D(textureSampler, tileUV);
float tileLuminance = getLuminance(tileColor.rgb);
vec4 finalColor = palette[int(tileLuminance * 3. + lumaOffset)];
onGridline(gl_FragCoord.x, gridSize)
return mod(floor(distFrom), spacing) == 0.0;
gl_FragColor = gridLineColor;



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